CS2 Inferno Smoke Guide
10 powerful smokes to dominate Inferno, whether you’re taking A, B, or holding control.
1. CT Arch Smoke
- Purpose: Cut off rotators during A take
- Lineup: T Ramp by the car
- Aim: Above the roof edge near the power cable
- Throw: Jumpthrow
2. Library Smoke
- Purpose: Block Library AWPer for Short/Aps push
- Lineup: T Mid, close to hay cart
- Aim: Top corner of chimney
- Throw: Normal throw
3. Moto Smoke
- Purpose: Helps wrap A site from Short
- Lineup: Same as Library lineup
- Aim: Slightly lower — between arch and roof
- Throw: Normal throw
4. Coffins Smoke (Banana)
- Purpose: Block Coffins during B entry
- Lineup: Banana logs
- Aim: Over the tree leaves
- Throw: Jumpthrow
5. CT Spawn Smoke (Banana)
- Purpose: Smoke off CT from Banana for clean site entry
- Lineup: Stand at bottom of Banana wall
- Aim: At antenna tip above spawn
- Throw: Jumpthrow
6. Pit Smoke (Short Entry)
- Purpose: Flush out Pit player
- Lineup: Short corner
- Aim: Top of Pit wall near arch
- Throw: Normal throw
7. Construction Smoke (B Site)
- Purpose: Block off site re-aggression
- Lineup: Back of Banana
- Aim: Right edge of roof
- Throw: Jumpthrow
8. Boiler Smoke (Anti-Aggro)
- Purpose: Stop CT Boiler peek early round
- Lineup: T Ramp
- Aim: Above second floor window
- Throw: Normal throw
9. Second Mid One-Way
- Purpose: One-way near T Aps push
- Lineup: Throw at broken box corner
- Throw: Underhand throw
10. Banana Close Smoke (CT Side)
- Purpose: Deny early Banana control
- Lineup: CT Car position
- Aim: Just above sandbags
- Throw: Jumpthrow